**FORE!**
We have a little OOC announcement for the intention of transparency and comfort.
For this month's game we're going to be playing a fun little mystery that's been a long time coming.
Some general content warnings for the weekend will be **ABDUCTION, SURGICAL HORROR, BODY HORROR, DISEASE, and MINOR MIND CONTROL**
If these things aren't your bag, feel free to poke your Gamerunner and let them know which ones so that we can steer or be less descriptive as necessary.
There will be points both in Mods and ZoMs that can allow a character to become subject to a **RAIDER IMPLANT EXPERIMENT**
This process is totally optional, raider tech is funky and can just fall apart or fail at any time, no problem, no worries. You are the best measure with what you're comfortable with and if you suddenly become very uncomfortable with this dedication you can bail without judgement or hard feelings.
If a mod ends in a CAPTURE, there will be a short scene afterwards, much like a Gravemind scene, called a **DARING ESCAPE**.
During a **DARING ESCAPE** LCs will have a chance to break out of their containment and make a run for it. They will begin ENTIRELY UNEQUIPPED and under the effects of NO ESCAPE. They’ll have to snag their things on the way out (and maybe learn a thing or two as they go~) in a dramatic NARRATIVE ENCOUNTER
One may decide to stay to try and find out more, but this would be CERTAINLY FATAL, but for those who need information (and information will be sparse) more than infection, it may prove a worthwhile sacrifice…