Sovereignties of the Sequoia Wastes

Once, the RECC ruled the Sequoia Wastes with a gilded fist. Money (printed and distributed by the oppressors) and Debt (paid in Blood, when aforementioned money ran thin) ruled in lieu of Law and Order.
However, after years of oppression and the duress of the Second Felvik War where the RECC offered little aid, the once disparate factions of the area banded together to wrest control from the monopolizing fearmongers.

Now the Sequoia Wastes is loosely governed by the Sovereignties, conglomerations of factions united by a common trade or interest, working together as a council to make decisions as fair as they are able. If any player would like to make a character that fits in to our Sovereignties, we would love to help make that happen. Simply submit a backstory to us here and we will help guide that process.


11th Street Fleet

Need a lift? The 11th Street Fleet controls most of the travel and trade in the Sequoia Wastes. They keep the roads and waterways clear in the ever-shifting and unforgiving landscape of the Wasteland, and facilitate most transfer of goods from place to place. When you build the roads, you tend to be the best at navigating them. If you need maps, trades, or information on little-known settlements in the Wastes, the Fleet has you covered. Folks from this sovereignty tend to be loud and straight-forward, so as long as you’re respectful, you’ll win a lot of points by being direct with them.

FACTIONS INCLUDED: 4x4, Crankcase, Asphalt Saints, and the Road Royals

MAIN STRAINS: DJ and some other nomads

FAITH: Primarily Darwin, Seasons, KQC, and Sainthood

APPEARANCE: Primarily nomad clothing with various vehicle adornments

WHAT ROLEPLAY CAN YOU EXPECT: Travel, Trade, Vehicles


RECC

While they are no longer the tyrannical powerhouse they once were, the Red Earth Casino Coalition is far from destroyed. After all, currency is the lifeblood of a society, and the RECC prints the money. Even if Days are no longer directly the Days of your Life, the RECC controls them all the same. A hub of business, financiers, and con artists, they remain a bastion of affluence in the wastes. While they are trying to improve their public image more, there’s a reason they have a poor image in the first place, and some habits die hard.

FACTIONS INCLUDED: Windfall Casino, New Fortune Casino, Firebrand Casino, SaveDay, Children of Civilization Itch Itch, Teddy Bear Cult

MAIN STRAINS: Elitariat, especially Pure Bloods, Remnants and Yorkers who are trying to impress the Pure Bloods, and a few mixed others.

FAITHS: Primarily TV, NukeFam, and Darwin

APPEARANCE: Green Vests, Pureblood or adjacent clothing

WHAT ROLEPLAY TO EXPECT: Finance, Gambling


Antiquarian Society

Adventure awaits! The Antiquarian Society is the premier conglomerate of Joneses, adventurers, and anyone else willing to delve into ruins and otherwise dangerous environs for the promises of riches, knowledge, or other buried secrets. Quick problem solvers and extremely observant, these folks will push themselves into danger just for the thrill of the find.

FACTIONS INCLUDED: Delvers, Oosayohd, Cowboy Salvage, Owe You, Catoosa Clan

MAIN STRAINS: Rovers, Saltwise, Yorkers, and Lascarians

FAITHS: Primarily TV (Arcadian Subsect), Sainthood, or Faithless

APPEARANCE: Dirt and grime, digging or delving tools

WHAT ROLEPLAY TO EXPECT: Delving into Ruins, Exploration


Reevers

Kind, compassionate, and community oriented, this organization originally started in the water-based city of Greenwater, but has expanded out into the wastes. This Society-forward group is dedicated to making a better future for its inhabitants and visitors alike with a hand up and Social Work. Taking the lessons they’ve learned living on a floating city to the greater wastes, they’ve set up Offices in communities that welcome their help, staffed and run by the people that live there.

FACTIONS INCLUDED: Greenwater and Allies

MAIN STRAINS: Any and all

FAITHS: Many Sainthood and TVs

APPEARANCE: Lasso as a Badge of Office, sometimes literal White Hats

WHAT ROLEPLAY TO EXPECT: Heroic, white hat, protection and aid roleplay


Disquisition Review Board

SCIENCE! The Disquisition Review Board is dedicated to the growth of technology and other advancements in the Wastes. While different groups within the Board have different specialties, they’re all united by one thing - an ever-present need to learn. Despite the name, very little gets turned down by the review board - at the end of the day, the ends justify the means when science is involved. Can’t make an omelet without cracking a few eggs, right? Still, the Disquisition Review Board is generally ready to fix what problems they cause as long as you can convince them it’s a flaw and not a feature.

FACTIONS INCLUDED: Junketeers, Council of Em, Soonertown, Athenaeum, Outside Outpost, Shiverwind Researchers

MAIN STRAINS: Mixed

FAITHS: Darwins, KQC, ardently Faithless

APPEARANCE: Lab coats, “sciency” decoration, Gadgets

WHAT ROLEPLAY TO EXPECT: Science, crafting, building, and shenanigans


Sequoia Wastes Protection Concord

If society is to persist in a cold and unforgiving Wasteland, it must have a shield to raise against that which would seek to lay it low. The brave people of the SWPC bear up that shield with Pride. Fighting against Undead, Raiders, and other threats, they are the wall against the world, and the Law Enforcement of the Sequoia Wastes.

FACTIONS INCLUDED: Portah's Patrol, Moss-Iverspiits, Wardens of the Inferno, Splinter

MAIN STRAINS: Mixed

FAITHS: Fallow, Hedon, Sainthood

APPEARANCE: Armor, weapons, and other “fighter” indicators

WHAT ROLEPLAY TO EXPECT: Combat, Defense, Law Enforcement


The Cabal

The backbone of society is, and always has been, agriculture. The Cabal stands as the first Sovereignty, as a coalition of farmers that pooled their efforts and resources to make the most use out of the relatively sparse fertile land of the wastes. As one of the more closely knit of the sovereignties, If you mess with one group within the sovereignty, they’ll all know - tread carefully, or you might find yourself as a new scarecrow in a cornfield.

FACTIONS INCLUDED: Oldcastles, Free Family Itch Itch, The Untroubled, The Perish, MacMae

MAIN STRAINS: Remnants, Landsman, Elitariats, and Seasons Accensorites

FAITHS: Primarily Nuclear Family and Tribe of Seasons

APPEARANCE: “Farmer” clothes, plants, etc

WHAT ROLEPLAY CAN YOU EXPECT: Agriculture, food production, land preservation


Esculant Market

From the hospitality and small celebrations of the Cleavers to the wild parties of LAWless, The Esculant Market is here to make sure you have a good time. While not the most responsible conglomeration of Cooks and Brewers, they are happy to cater to the needs of any paying party. Just don't look too closely at their stills and ovens - you know, trade secrets and all.

FACTIONS INCLUDED: Cleaver Family, Roughwalkers, LAWless, Hardrockers

MAIN STRAINS: Primarily Lascarian, Tainted, and Pureblood

FAITHS: Primarily Nuke Fam, Kings and Queens Court, and Cultists

APPEARANCE: Food items, drinks, and other party supplies

WHAT ROLEPLAY TO EXPECT: Culinary and party themes


O’She-a Union

Do it right, do it once. Unwavering in their demands for safety and dignity, the O’she-A Union protects the safety, pride, and well being of the laborers and artisans of the wastes. Stalwart in their conviction, they are fully willing to walk away from a contract rather than compromise their stance. Highly community oriented and deeply dedicated to their cause, their recommendation is good for your business. Treat them poorly, however, and you may find yourself without anyone to build your projects but yourself.

FACTIONS INCLUDED: Venture, Big Mac, M4, Oil Rags

MAIN STRAINS: Mixed, including DJs and Red Stars

FAITHS: Various

APPEARANCE: Tool belts and other crafting supplies

WHAT ROLEPLAY CAN YOU EXPECT: Crafting, building, and production


The Light of Peor

Please Think Responsibly. The newest of the Sovereignties, The Light of Peor stands to educate, unite, and defend the Aberrants of the wasteland. Whether it’s teaching control for those struggling with new powers, granting acceptance for those who wish to embrace their preternatural abilities, or destroying forces that prey upon (or are caused by) psionic individuals; the Light of Peor angles to mitigate the damage done to and by Psions. Though their individual ideologies tend to butt heads more than other groups.

FACTIONS INCLUDED: House of Rye, The Proude

MAIN STRAINS: Remnants, Accensorites, Natural Ones

FAITHS: KQC, Hedon, NukeFam, Final Knight

APPEARANCE: Crystal Apparatuses and Jewelry

WHAT ROLEPLAY CAN YOU EXPECT: Aberrant and Psionic disturbance/mitigation, Aberrant Protection, Moral Quandary