Every new character may come in to play with Starter Gear. There are no cards for Starter Gear. Instead, the tag on the weapon specifies that it’s Starter Gear.
Starter Gear always swings for base damage:
Starter Melee Weapons do 2 Damage.
Starter Thrown, Bow, and Firearm Weapons do 5 Damage.
Starter Brawlers do 2 Damage but cannot block melee attacks.
Starter Shields block strikes, thrown weapons, and blue packet Ranged Attacks (arrows). They do not block red packet Ranged Attacks (bullets) or Psionic attacks (white packets).
There is no way to craft these items. Instead, they are meant for players to get started in the world of Dystopia Rising.
Looking to make your own weapon prop? We have a couple simple guides below.
Available Starter Gear
The below list is the items which your character can enter play with.
1 Set of Brawlers
1 Standard Melee Weapon (player’s choice of size)
1 Off-Hand “Florentine Style” Weapon
Choice of 1 Bolt Action Weapon, 1 Bow, or 3 Thrown Weapons
1 Starter Shield