Settlement Mod Update!

We are now accepting plot requests for Settlement Mods!

These mods will offer you a chance to help develop the Sequoia Wastes setting as your character. Each mod will present a challenge for the settlement, either a threat to overcome or a goal to achieve, and your characters’ choices as community leaders will directly impact the outcome and consequences.

How will my character be involved?

Each Leading Character on the mod will lead the settlement in preparing a particular Settlement Stat for the challenge. They may be a volunteer or a contractor working for the settlement, but players should ensure that they have the well-being of the settlement in mind and steer their character accordingly. Each player will roll for the settlement when their character’s stat is called for, based on the creative ways characters find to solve the problems presented. During the last phase or during after-mod rewards, Favor gained from the mod will be directly invested into the Settlement Stat of your character’s choice.

Settlement Stats:

Size
Commerce
Infrastructure
Security
Sanitation
Specialty

How will the mod work?

Each mod will be broken down into 3 phases: Preparation, Impact, and Aftermath.

Phase 1: Preparation (~3 Weeks in-character, 45 minutes)

The settlement knows the challenge is coming, but not the exact details. Roll to collaborate with other stats and spend favor to collaborate with other factions to prepare to the best of your ability.

Phase 2: Impact (~2 Days in-character, 30 minutes)

Time for the challenge! Each character will make a plan to adapt to a particular challenge that has arisen with the arrival of the event, and roll their stat independently to see how their plan and adaptation fare. Creative preparation will help here, and the results can affect the Aftermath rolls.

Phase 3: Aftermath (~1 Week in-character, 45 minutes)

The challenge is over, and now it’s time to assess the cost and benefits. Come up with a collaborative plan that uses all 6 stats to minimize cost and maximize benefits from the challenge, and roll together. Remember to play to each stat’s ability level when designing the plan. The number of stats that succeed at their Aftermath role will determine the overall impact of the challenge on the settlement. During this phase, Favor rewards from the mod may be invested in the Settlement to boost the final roll.

Story Example: Big Storm (Threat)

Preparation

A big storm is coming.
Sanitation and Infrastructure roll to find out the specific kinds of impending weather. 

Size and Commerce roll to build shelters and sandbags.

Specialty: Hooch and Size roll to store up enough hooch to keep spirits up while sheltering.

Impact

The storm hits.
Sanitation Challenge: A flash flood causes a sewer backup.

Takes advantage of the sandbags to help prevent damage to structures from the flood, and encourages folks to use empty hooch containers until the toilets are fixed to minimize additional backup.

Security Challenge: An earthquake toppled the city walls and zed are coming in.
Takes advantage of folks’ high spirits from the stored up hooch to create a settlement-wide game of “Who can shoot the most zed from inside the storm shelter?”

Aftermath

Time to rebuild.

A nearly abandoned but still functional hooch factory hit with sewer backup converts their Infrastructure to begin making antiseptic, vastly improving Sanitation and slightly improving Commerce. They offer free Specialty Hooch to surrounding areas to increase Commerce and population Size, while their Security enforces mask mandates.

FAQ

Can I use this mod to undermine a settlement?

No. These mods are non-CvC, and that includes targeting another character’s home settlement. If you aren’t sure whether a decision would undermine the settlement, ask the storyteller, ask your fellow players, or err on the side of caution.

Can I use my own skills to roll against the challenge?

You can use your skills and inventory to help in creative ways, but this mod is designed to give your character a chance to take on a leadership role, rather than a lone hero role. Collaboration and delegation will be far more effective against the challenges than an individual’s skills alone.