The SubFactions of Felvik's Host

The SubFactions of Felvik’s Host.


Midnight Chamber

Leadership: Van Ender

Zealotry Rating: 3

Librarians, Finders of old secrets, Logistics experts, and supply chain virtuosos. They know where the bodies are buried and help make the war engine run. If turned to our side, they could improve how supplies move across the Sequoia Wastes.


Section 128

Leadership: Dr. Tanner

Zealotry Rating: 4

Weird SCIENCE! and so many other problems come from the minds of researchers at Section 128. Lots of cast off technosavants, graverobbers and various cast offs from different aggressive factions throughout the years. These people know how to make problems that require an entire town full of Grifters to solve. Having them off the board could be useful.


Shaded Blade

Leadership: Welbun Rott

Zealotry Rating: 5

The assassins that hang out in Felvik’s Host. Not necessarily the scariest of folks, but they’re good at dealing with the threats that they are handed. They have been used to terrify the populace of the Sequoia Wastes and have been sent in to numerous small villages to spread the fear that Felvik loves so much.


Mindf*ck Depot

Leadership: Miranda Dolan (Captured)

Zealotry Rating: 3

Experts at being psionic threats, or dealing with psionic threats. Miranda’s group is known for their ability to spread chaos and ruin people’s days. Miranda is in custody, so it will be easier to influence the group with what you have learned.


Voss Villainy

Leadership: Missing

Zealotry Rating: 1

They were responsible for helping to coordinate the fall of the Fortune Vault and Casino. They are expert social infiltration and have a long history of betraying those that they work with. It wouldn’t be that difficult to convince them to turn on Felvik one more time.


Mayhem Management

Leadership: Juno Mayhem and JayJay Mayhem

Zealotry Rating: 3

Saboteurs and sappers. They are experts at sneaking through enemy lines and making sure things blow up when they need to. Their expertise could be useful in improving defenses of settlements across the wasteland, or maybe just light them all on fire because they’re horrible?


Diamond Drillers

Leadership: Unknown 

Zealotry Rating: 6

The definition of ‘just here to do a job’ most of the teams that work for the Diamond Drillers have homes somewhere in the Sequoia Wastes they return to when they aren’t fighting. They blend in to the communities and when asked, they say they work in construction. They’re also really good at tearing peoples homes down.


The Dreaded

Leadership: Aovon Tindless

Zealotry Rating: 5

The Rank and File of Felvik’s Host. The most numerous faction and likely to be the hardest to sway. Aovon and the rest of The Dreaded are fiercely loyal and constantly trying to earn additional favor by trying to one up each other on displays of brutality. Getting them to walk away is possible, but not easy.


Cutpurse

Leadership: Unknown

Zealotry Rating: 4

Career criminals that decided it would just be easier if people were dead before they started taking their belongings. They’ve had a good life under Felvik and would likely need a bit of help to separate themselves from their current lifestyles.


Sanguine Reach

Leadership: The Red Left Hand

Zealotry Rating: 8

The personal guard of the Red Left Hand. They are primarily interested in making sure that their immediate boss, The Red Left Hand, is able to do his job and kill whoever he cares to. They are less concerned about politics and more concerned with doing what is in the best interest of the Red Left Hand. They could be convinced to act in his best interest and not show up - but it would be difficult.